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Puzzle Games - Sweden

Sweden
  • The Puzzle Games market in Sweden is expected to see a significant increase in total revenue, reaching US$73.25m in 2022.
  • This projection indicates a positive trend for the market.
  • Looking ahead, the market is projected to continue growing at an annual growth rate of 11.80% (CAGR 2022-2027), resulting in a projected market volume of US$139.40m by 2027.
  • This growth rate reflects the increasing popularity and demand for Puzzle Games market in Sweden.
  • When examining the revenue breakdown within the Puzzle Games market, it is projected that in-app purchase (IAP) revenue will reach US$19.22m in 2022.
  • This revenue stream highlights the willingness of consumers to make in-app purchases, demonstrating the engagement and monetization potential within the Puzzle Games market.
  • Additionally, paid app revenue is projected to reach US$776.30k in 2022.
  • This revenue stream indicates that there is still demand for paid Puzzle Games market apps in Sweden, despite the prevalence of free-to-play models with in-app purchases.
  • Advertising revenue is also expected to contribute significantly to the Puzzle Games market, with a projected revenue of US$53.25m in 2022.
  • This revenue stream highlights the importance of advertising partnerships and strategies within the Puzzle Games market industry.
  • In terms of user engagement, the number of downloads in the Puzzle Games market is projected to reach 20.35m downloads in 2022.
  • This figure demonstrates the popularity and widespread adoption of Puzzle Games market among Swedish consumers.
  • When considering the average revenue per download, the current expectation is that it will amount to US$3.60.
  • This metric provides insights into the monetization potential of each download, indicating the value that Puzzle Games market bring to both consumers and developers.
  • In a global comparison, it is interesting to note that United States generates the most revenue in the Puzzle Games market, with an estimated revenue of US$5.52bn in 2022.
  • This showcases the significant market size and revenue potential of Puzzle Games market on a global scale.

Definition:

Puzzle game apps require users to solve puzzles by moving and connecting different pieces or to navigate complex situations such as mazes. In the 1980s, the game Tetris revolutionized the genre and its app versions remain popular today. Meanwhile, Monument Valley has achieved acclaim as a puzzle/maze game with surreal graphics and settings.

Additional Information:

We consider three different sources of revenue:
  • Revenue from in-app purchases (IAP) that comes from the purchase of features, upgrades, and subscriptions within an app
  • Paid app revenue from the one-time purchase of an app
  • Advertising revenue obtained from showing ads within an app
Our statistics include the revenue earned by developers and also the revenue earned by stores through commissions.

In-Scope

  • Apps that can be downloaded from major app stores such as Apple, Inc.'s App Store and the Google Play store, or in the case of China, from stores such as Huawei AppGallery and Tencent Appstore.
  • Apps that are run on iPhones and Android phones.

Out-Of-Scope

  • Apps exclusively offered by Microsoft Store and Amazon Appstore for Android.
  • Custom-made apps not available from any official app store.
  • B2B/C2C app sales of any kind.
  • Subscription revenues outside of in-app purchases (for example, Netflix and Spotify use their own payment systems outside of their apps).
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Market Shares

    Notes: Data reflects only revenue from in-app purchases.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Downloads

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Users

    Most recent update: Mar 2024

    Source: adjoe

    Analyst Opinion

    Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

    Digital

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    App: market data & analysis - BackgroundApp: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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